House Bill No. 5271 seeks to prohibit gaming-related advertising, marketing, and promotional activities at public institutions of higher education. The bill amends subsection (e) of section 12-863 of the general statutes, replacing existing language with new provisions that restrict gaming entities from disseminating advertisements on college campuses and associated online platforms. Key insertions include a ban on advertising targeting individuals under twenty-one years of age, or under eighteen for specific gaming activities, along with a requirement for all advertisements to clearly state the minimum age for participation in the promoted gaming. The bill explicitly prohibits any gaming-related advertising on the campuses of public higher education institutions and their digital platforms, aiming to protect younger audiences from exposure to gaming promotions in educational environments.
Additionally, the bill modifies existing restrictions on gaming advertisements by removing certain provisions and adding new ones for clarity and enforceability. It eliminates the previous allowance for advertising to audiences presumed to be under twenty-one years of age and introduces stricter guidelines for presenting gaming advertisements. The bill also introduces new provisions regarding online keno and online lottery draw games, allowing for increased chances of winning based on higher wagering amounts, subject to approval by the Department of Consumer Protection (DCP). Furthermore, it prohibits gaming entities from advertising financial incentives or bonuses that could entice individuals to participate in gaming activities, thereby promoting responsible gaming practices. The bill is set to take effect upon passage and is expected to have no fiscal impact on the state or municipalities.